School, Church, and Home Games | Page 7

George O. Draper
head
of the line and continued.
If there are four aisles in the room, there will be two groups playing at
the same time; six aisles, three groups; eight aisles, four groups. The
captains of opposing teams keep a record of the score.
Rhymes
This game stimulates quick thinking. Some one is selected by the
teacher to start the game, and thereupon gives some word to which the
first pupil in the aisle must give a rhyming word before the former can
count ten. Failing to do this, the leader continues and gives a word to
the second one in the aisle. The rhyming words are to be given before
the leader has completed his count of ten. Then the one succeeding in
giving the word replaces the leader.
Clapping Song
A pupil is selected by the teacher to clap the rhythm of some familiar

air. The rest of the children in the room endeavor to guess the song
clapped. The pupil succeeding in doing this is given an opportunity to
clap another song.
Indian Trail
A pupil is blindfolded and placed in the front of the room. Other pupils,
one or two at a time, are given the opportunity to stealthily approach
the one blindfolded, in an endeavor to take some object, from before
his feet, such as a flower pot and saucer, or a tin can with a loose
pebble in it, without being detected by the one blindfolded. If a pupil
succeeds in taking back the object to his seat without having been heard,
he wins a point for his aisle. Where two pupils are sent forward at the
same time, two similar objects must be placed at the foot of the one
blindfolded. The aisle scoring the largest number of points in this way
wins the game.
Number Relay
The pupils of each aisle constitute a team. They are numbered,
beginning with the one in the first seat. The teacher describes some
mathematical problem she desires done and calls certain numbers. All
the pupils having those numbers rush to the board and compute the
problem. The first back to his seat wins a point for his team, the aisle
gaining the largest number of points wins the game.
Multiplication Race
The pupils of each aisle constitute a team. The teacher decides on a
multiplication table which is to be placed upon the board. A piece of
chalk is handed to the first pupil in each aisle. At the signal to go
Number 1 goes to the board and writes the first example in the
multiplication table thereupon. Returning to his seat, he hands the chalk
to the one next behind him, who puts the next step in the multiplication
table on the board, and so the race continues until the one in the last
seat has returned to his seat, after adding his part to the table. The one
first back to his seat wins for his aisle.

History Race
Similar to the preceding, with the exception that the pupils are
requested to write upon the board the name of some historical
personage or some historical event, date, etc.
Poem Race
The pupils having learned some poem may use it in a game in the
following way:
The pupils of each aisle constitute a team. At the signal to go the last
pupil in each aisle stands up and recites the first line of the poem,
returns to his seat and taps the one next in front of him, who stands up
and repeats the second line of the poem, sits down and taps off the third
pupil, who repeats the third line, and so the game continues. If the
poem has not been completed after the one in the front seat has said his
line, he taps the one next behind him, and that one is supposed to give
the next line and so on back. The aisle first completing a poem wins the
race.
If the poem be a very small one, words of the poem instead of lines
may be used. If it be a long one, verses instead of lines may be used.
Last Man
This is a good active game thoroughly enjoyed by the children. The
teacher selects one pupil to be "It," and another to be chased. The one
chased can stand at the rear of any aisle and say, "Last man."
Thereupon the front pupil in that aisle is subject to being tagged by "It"
and leaves his seat. All the other pupils in that aisle advance one seat
and the first man chased sits down in the last seat in the aisle. "It" tries
to tag the man who left the front seat before he can go to the rear of any
of the aisles. Should he succeed in doing
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