so, he can immediately be
tagged back if he does not hurry to the rear of some aisle and say "Last
man."
(Caution: Should any child appear fatigued when "It," substitute
another child in his place).
Change Seats
This is a good relaxation game. The teacher says, "Change seats left."
Thereupon all the pupils shift to the seats to their left. The children who
are in the last aisle on the left must run around the room and occupy the
vacant seats on the right hand side. Should the teacher say, "Change
seats right," the reverse of the proceeding is necessary. The teacher can
also say, "Change seats front," or "Change seats rear," and the pupils
are expected to obey the commands. Those left without seats must run
to the other end of the room and take any seat found vacant there.
Relay Run Around
The pupils of each aisle constitute a team. The pupil in the last seat in
each row, upon the signal to go, steps out in the right hand aisle, runs
forward around the front of his row of seats, back on the left hand side,
circling the rear seat, and sits down, touching off the next pupil in front
of him, who repeats the performance. The aisle first accomplishing the
run, wins.
CHAPTER III
SCHOOLROOM GAMES
For Advanced and High School Pupils
Geography
The group is divided into two equal teams. A leader is chosen for each.
The leader of Team A begins the game by giving the name of a country
beginning with the letter "A" (Austria). The leader of Team B gives
another country beginning with "A". The second member of Team A,
another; the second member of Team B, another; until one of the teams
cannot think of any more countries beginning with "A". That team last
thinking of a country wins one point. The other members of the team
can help their team mate, whose turn it is, by suggesting other countries.
The member of the team failing to name a country beginning with "A",
starts with the letter "B" and the game continues, until one team has
won ten points. The names of rivers, mountains, states, cities, etc., can
be substituted for the names of countries.
Seeing and Remembering
Fifteen or twenty articles are placed upon a table under a sheet, in front
of the pupils. The sheet is removed for a space of 10 seconds and the
pupils are given a good chance to study the articles on the table. After
the sheet has again covered the articles, each pupil is requested to write
as many of the articles as can be remembered, on a sheet of paper. The
one remembering the largest number wins.
Definitions
The teacher selects some word from the dictionary, which is written
upon the blackboard. Each pupil then writes the definition of that word
on a slip of paper. After this is done, the teacher compares the
definition with that in the dictionary. The one giving the definition
nearest like that in the dictionary wins, and gives the next word to be
defined.
Jumbled Words
The pupils of each aisle constitute a team. Each pupil in the aisle is
given a number. The one in each front seat is Number 1, the one behind
him Number 2, and so on back. The teacher has prepared a different
sentence for each aisle with just as many words in it as there are pupils
in the aisle. One of these slips is handed to Number 1 of each team.
Number 1 takes the first word of the sentence as his word, Number 2
the second, Number 3 the third, and so on. When the last one in the
aisle has learned the last word in the sentence, the slips are returned to
the teacher. Competition can be added to this phase of the game by
seeing which aisle can return the slip to the teacher first.
When the slips have all been turned in, the teacher calls any number.
Thereupon the pupils in each aisle having that number, go to the
blackboard and write distinctly their word from the sentence. For
example, the teacher calls Number 3. Number 3 of aisle 1 had the word
"money"; Number 3 of aisle 2 "can," etc.
Next the teacher calls Number 5. All the Number 5's go to the
blackboard and write their words directly after those written by their
previous team mate. When all the numbers have been called there is a
jumbled sentence on the board for each aisle. The pupils of the various
aisles then try to guess what the sentences of the other aisles are. Each
one guessed, counts 5 points.
Descriptive Adjectives
An historical personage is selected, such as Columbus, George
Washington, etc. The first pupil
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