and proceeds to toss the ball to each member as did the preceding
leader. The group, in which all have served as leaders and which
successfully completes the game first, wins.
Flag Race
The pupils of each aisle constitute a team. Flags are given to the pupils
in each front seat. On the signal to go, each pupil holding a flag steps
out on the right hand side of the seat, runs around the front of his own
aisle, back on the left hand side, around the rear seat, returning to his
own seat up the right hand aisle, and hands the flag on to the one next
behind him, who continues the race. When all the pupils in the aisle
have circled their row of seats with the flag, the last one, instead of
returning to his seat, runs forward and holds the flag above his head in
front of his aisle. The one first succeeding in reaching the front, wins
the race.
In this race it is often better to run two aisles at a time and thus avoid
the possibility of pupils bumping into each other in their attempt to race
through the aisles. In this way the various winners can race against each
other, making an interesting contest.
Seat Vaulting Tag
A pupil is selected to be "It." He attempts to tag any other pupil in the
same aisle in which he stands. The pupils avoid being tagged by
vaulting over the seats. No one is allowed to run around either end. "It"
cannot reach across the desk in his effort to tag another. He must be in
the same aisle or tag as one is vaulting a seat. A pupil becomes "It" as
soon as tagged.
Jerusalem, Jericho, Jemima
This is a simple game of attention. The three words in the title are near
enough alike to require close attention on the part of the pupil to
distinguish between them and to act accordingly. Have the pupils turn
in their seats facing the aisle. If the teacher says "Jerusalem", the pupils
stand. If she says, "Jericho", they raise their arms momentarily forward
and upward. If she says, "Jemima", they sit down. Any child making a
mistake sits in her seat and faces to the front.
Compass
An attention game. The pupils stand in the aisle beside their seats. In
starting the game, the teacher asks them to face to the north, then to the
south, then to the east, and to the west, so that they have the directions
fixed in their minds. She then proceeds to tell a story or to make
statements such as the following, "I came from the north." At the
mention of the word "north" all the pupils must turn and face towards
the north. "But since I have arrived in the south,"--at the mention of the
word "south" they all turn and face the south, etc. If the teacher should
say "wind," the pupils imitate the whistling of the wind; if "whirlwind"
is mentioned, all must spin about on their heels a complete turn. Failing
to do any of the required turns, the pupil takes his seat.
Geography
The pupils of each aisle constitute a team. Those in the front seats are
Number 1, those next behind them, Number 2, and so on back. The
teacher calls some number. The pupils having that number race to the
board and write thereupon the name of some river, returning to their
seats. The first one back wins one point for his team. The game
continues until all the numbers have been called, the team having the
most points wins.
Spelling Words
Have the pupils in aisle 1 face those in aisle 2, those in aisle 3 face 4,
those in aisle 5 face 6. Appoint a captain for each aisle. The captain of
one team starts spelling a word containing more than three letters. The
captain of the team facing his, adds the second letter, not knowing what
word the captain of the other team had in mind. The second man of the
first team adds a third letter; the second man of the second team adds a
fourth, each team trying to avoid completing the word. The team
completing the word loses one point to the other team. For example, the
first man of team A says "g," the first man of team B says "o," thinking
of "gold." The second man on team A says "o," thinking of "goose."
The second man on team B can only think of "good" and contributes
"d," ending the word. Team A thereupon scores a point. The third man
of team A continues the game by starting another word. When the ends
of the aisles are reached the word, if uncompleted, is passed to the
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