School, Church, and Home Games | Page 4

George O. Draper
pupil in the second seat is the first one to
find the object, then the second aisle of the room will be the one to
leave the room for the next hunt. Likewise if the pupil of the third seat
is the first to find the object, the third aisle will be the one which next
has the privilege of enjoying the hunt. If there are more pupils in the
aisle than there are aisles in the room, the pupils in the last seats do not
count.
New Orleans
The pupils of the room are divided into two groups. One side decides
upon some action it will represent, such as sawing wood, washing
clothes, etc., and thereupon represents the action. The other group has
five chances to guess what the first group is trying to represent. Failing
to do this, they must forfeit one of their players to the second group and
the same side again represents an action.
When a group presents an action to the others, the following dialogue

takes place:
First Group: Here we come. Second Group: Where from? First Group:
New Orleans. Second Group: What's your trade? First Group:
Lemonade. Second Group: How is it made?
The first group then represents the action.
Birds Fly
This is an attention game. The teacher stands before the class and
instructs them that if she mentions some bird or object which flies and
raises her arms sideward, imitating the flapping of the wings of a bird,
the pupils are to follow her example. But if she mentions some animal
or some object which does not fly, she may raise her arms sideward and
upward, imitating the flying position, but the pupils are not to follow
her example. If they are caught doing so, they must take their seats. For
example,--the teacher says, "Owls fly". Thereupon she and all the
children raise their arms sideward and upward. She says, "Bats fly" and
raises her arms. She next says, "Lions fly" and raises her arms,
thereupon the pupils are supposed to keep their arms at their sides.
Music Rush
A march is played on the piano and the children march from their seats
in single file around the room. As soon as the music stops, all rush to
get into their seats. The last one in, must remain in his seat during the
second trial. If there is no piano in the room, drumming on the top of a
desk will do as well.
Change Seat Relay
The teacher claps her hands. This is the signal for all to shift one seat
back. The one in the rear seat runs forward and sits in the front seat.
The first aisle to become properly seated wins one point. Again the
hands are clapped and the pupils shift one seat back, and the one then at
the rear runs forward and takes the front seat and so the game continues
until all have run forward from the back seat to the front. The aisle

scoring the largest number of points wins.
Charlie over the Water
This is an old game and is always popular. The children form a ring,
joining hands. One is selected to be "It" and takes his place in the
center. Those in the ring then dance around, singing,
"Charlie, over the water, Charlie, over the sea, Charlie, catch a
blackbird, But can't catch me."
Having completed these lines, they all assume a stooping position
before "Charlie," who is "It," can tag them. If he succeeds in tagging
one, that one takes his place in the circle and the game continues.
Tap Relay
The pupils of each aisle constitute a team. All bend their heads forward,
placing their faces in the palms of their hands on the top of the desk. At
the signal to go, given by the teacher, the one in the last seat in each
aisle sits up, claps his hands and taps the back of the one in front of him,
which is the signal for the one in front to sit up, clap, and tap the one
next in front of him, and so the tap is passed until it reaches the one in
the front seat of the aisle, who, upon being tapped, stands up, clapping
his hands above his head. The first to stand and clap hands above head
wins the race.
Rat-a-tat Race
Similar to the preceding race with the exception that upon the signal to
go the one in the back seat knocks with the knuckles of his right hand
on the top of the desk a "rat-tat, rat-tat-tat," as in a drum beat, and then
taps with the knuckles the back of the one next in front of him, who
repeats the performance, tapping off the one in front, and so on.
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