School, Church, and Home Games | Page 3

George O. Draper
of the string while the aviator, at the signal
to go, blows the cornucopia along the string. The string must be held
level by the mechanicians. The aviator first succeeding in doing this,
wins for his team.
Button, Button
The pupils sit or stand in a circle with their hands in front of them,
palms together. The one who has been selected to be "It" takes a
position in the center of the circle, with his hands in a similar position.
A button is held between his hands. He goes around the circle and
places his hand over those of various individuals, dropping the button
into the hands of one. He continues about the circle, still making the
motions of dropping the button in the hands of others, so as to deceive
those making up the ring. After he has taken his place in the center of
the circle, those in the ring endeavor to guess into whose hands he has
dropped the button, the one succeeding in doing this takes the button
and continues the game.
Bee
Some object is determined upon for hiding, such as a coin, a button, a
thimble, etc. A pupil is sent from the room. During his absence the
object is hidden. Upon his return the children buzz vigorously when he
is near to the object sought and very faintly when he is some distance
away. The object is located by the intensity of the buzzing.

Hide in Sight
In this game all of the pupils except one are sent from the room. The
one left in the room hides a coin, or some similar object, somewhere in
plain sight. It must be visible without having to move any object. When
hidden, the rest of the pupils are called back and start the search. When
a pupil finds the coin, after attempting to mislead the others by
continuing his search in different quarters, he returns to his seat without
disclosing its whereabouts. As it is found by others, the group of
seekers will gradually diminish until there is but one left. When he
finds it, the coin is again hidden by the one first finding it.
Colors
A certain color is determined upon. Each pupil in turn must name some
object which is of that color. Failing to do this he goes to the foot of the
line, provided some one beyond him can think of any object of that
color. If no more objects can be thought of, a new color is selected.
I See Red
One pupil is given the privilege of thinking of some object in the room,
of which he discloses the color to the rest of the pupils. For example, if
he sees a red apple he says, "I see red." Thereupon the other pupils
endeaver to guess what red object in the room is thought of. The one
succeeding, next selects the object to be guessed.
Hide the Clock
This is a good quiet game for the schoolroom. A loud ticking clock is
necessary for the game. All of the pupils are sent from the room. One
of their number is selected to hide the clock. The others, upon coming
back, try to locate it by its ticking. The one succeeding has the privilege
of next hiding the clock.
Poison Seat
The children all endeavor to shift seats at the clapping of the hands of

the teacher. Have one less seat than pupils, so that one may be left
without a seat. This can be arranged by placing a book on one seat and
calling this "Poison Seat." The child sitting on this seat is "poisoned"
and out of the game. Add a book to a seat after each change, so as to
eliminate one player each time. The one left after all have been
eliminated, wins the game. Should the teacher clap her hands twice in
succession, that is the signal for all of the pupils to return to their own
seats.
Aisle Hunt
Some object--a coin will do--is selected to be hidden. The children of
one of the aisles leave the room, the others determine upon a hiding
place and hide the coin in plain sight. Those out of the room are called
back and look for the hidden object. As soon as it is found, the first one
finding it goes to his seat and calls, "First." He is not to call until he is
actually in his seat. The second one to find it returns to his seat and
calls, "Second," and so on until it has been found by all in the aisle. If
there are six aisles in the room, the occupants of the first six seats in the
aisle seeking the hidden object determine which aisle leaves the room
next. For illustration,--if the
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