Boom Blox N GAGE Symbian OS9.1 symbian game free download
Name - Boom Blox N GAGE Symbian OS9.1
Category - RPGstrategy
Resolution - multi
Type - Symbian s60v3
Size - 3030 KB
Rating - 2/5 from 28 ratings
Category - RPGstrategy
Resolution - multi
Type - Symbian s60v3
Size - 3030 KB
Rating - 2/5 from 28 ratings
Rate this app: | |
1862 downloads |
Description:
Ver v0.0.69
It's not just scoring blocks and fixed walls. You've the standard 'problem bricks' that seem to inhabit your regular puzzle games, from bombs that have a concussive effect and move lots of blocks around them, to blocks that move in a single direction when touched, through teleports, magnets, switches, doors... They all add up to a puzzling challenge on each level.
Thankfully you don't need to score maximum points to progress to the next level - there are bronze, silver and gold trophies to win, and the bronze is enough to unlock the next puzzle. As this is usually half the points available, it's easily achievable.
With forty levels and fast game play, it does not take a long time to get through the included levels of Boom Blox, so you are either going to roar through the game in one or two days, or pace yourself to make it last a bit longer. It would be great if user-generated levels could be uploaded and shared through the N-Gage arena - this is a perfect game to implement that sort of system - but no. Once you hit the 40, you're left with the option to either (a) go back to try and get 100% on each level or (b) never play Boom Blox again.
To be honest, I think many people are going to go for (b). Not because of what's missing, not because it's a poor relation to a game that frankly only did averagely well on a home console, but because Boom Blox misses one important thing that a puzzle game needs.
It's just not addictive.
I can hear people typing away in the comments already on this one saying that it is for them, but then reviews always have a personal touch, and I found nothing especially compelling that had me picking up Boom Blox in spare moments through the day to get that 'just one more go and I'll ***** it' sensation. Yes there is a compulsiveness in wanting to finish the game, to get all those points to add to my N-Gage profile, but at the end of the day I found Boom Blox boring.
The levels started to feel rather samey after about the first ten. Once I reached 20 levels, they started to merge together in my head. There was no sensation that I was learning tricks that I could use on later levels. It just left me feeling rather cool towards the whole thing.
Which is a shame, because when the game went live, a quick look through the N-Gage web site and running through the demo had me emailing round the All About team like an eager puppy ready to claim this title for my word processor.Alas that was the high point of my Boom Blox experience. While there's nothing technically wrong with the game, while there's nothing in the game play mechanics that's actually broken, there's just nothing to lift the game beyond the phrase "average". As with any average, there will be people who love this, and many who don't. I hope you're one of the former, but I doubt I'll be recommending Boom Blox to my friends.
Ver v0.0.69
It's not just scoring blocks and fixed walls. You've the standard 'problem bricks' that seem to inhabit your regular puzzle games, from bombs that have a concussive effect and move lots of blocks around them, to blocks that move in a single direction when touched, through teleports, magnets, switches, doors... They all add up to a puzzling challenge on each level.
Thankfully you don't need to score maximum points to progress to the next level - there are bronze, silver and gold trophies to win, and the bronze is enough to unlock the next puzzle. As this is usually half the points available, it's easily achievable.
With forty levels and fast game play, it does not take a long time to get through the included levels of Boom Blox, so you are either going to roar through the game in one or two days, or pace yourself to make it last a bit longer. It would be great if user-generated levels could be uploaded and shared through the N-Gage arena - this is a perfect game to implement that sort of system - but no. Once you hit the 40, you're left with the option to either (a) go back to try and get 100% on each level or (b) never play Boom Blox again.
To be honest, I think many people are going to go for (b). Not because of what's missing, not because it's a poor relation to a game that frankly only did averagely well on a home console, but because Boom Blox misses one important thing that a puzzle game needs.
It's just not addictive.
I can hear people typing away in the comments already on this one saying that it is for them, but then reviews always have a personal touch, and I found nothing especially compelling that had me picking up Boom Blox in spare moments through the day to get that 'just one more go and I'll ***** it' sensation. Yes there is a compulsiveness in wanting to finish the game, to get all those points to add to my N-Gage profile, but at the end of the day I found Boom Blox boring.
The levels started to feel rather samey after about the first ten. Once I reached 20 levels, they started to merge together in my head. There was no sensation that I was learning tricks that I could use on later levels. It just left me feeling rather cool towards the whole thing.
Which is a shame, because when the game went live, a quick look through the N-Gage web site and running through the demo had me emailing round the All About team like an eager puppy ready to claim this title for my word processor.Alas that was the high point of my Boom Blox experience. While there's nothing technically wrong with the game, while there's nothing in the game play mechanics that's actually broken, there's just nothing to lift the game beyond the phrase "average". As with any average, there will be people who love this, and many who don't. I hope you're one of the former, but I doubt I'll be recommending Boom Blox to my friends.