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| A Technical Guide To This Technical Guide |
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WORDS IN BOLDFACE?(enclosed in double <
> for the ASCII version)
These are terms that are defined in *Building?Your Cyber Word Power*. Check there for anything that?baffles you.
Sometimes there's a double-anglebrace-enclosed term in the?text that refers to a chapter subheading, and then you?must practice your <> in order to find it.?If all else fails, you could ask Bruce Sterling at his?secret email address-- [email protected] . He will know.
THE SHURIKEN AWARDS
We may sometimes succumb to the temptation to rate things the way snotty critics do, by awarding stars. However, we will award them as *shuriken*, a cyber kinda star:
^ ^ ^?< X > < X > < X >?v v v
A shuriken is a throwing star-- a shiny-steel, sharp-edged, sharp-pointed weapon from Japan (which is cyberpunk's?original home in certain misty urban legends). The shuriken itself as an assault weapon would rate one-half shuriken on a scale of four. A hydrogen bomb would rate five shuriken.?You get the idea.
Occasionally we may add Propeller Beanies to the Shuriken:
<<>> <<>> <<>>?__|_ _|_ _|__?/___\ /___\ /___\
This indicates nerdly interest over and above a cyberpunk?rating. Propeller head is an ancient term for <>.?The real name for that key on the Macintosh is not COMMAND, but PROPELLER, and this is why.
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CONTENTS CONTENTS CONTENTS CONTENTS CONTENTS CONTENTS
CONTENTS CONTENTS CONTENTS CONTENTS CONTENTS CONTENTS
*** SECTION I: CYBERPUNK... WHY?? OKAY-- HOW??? ***
Chapter 1/ CYBERPUNK: A CHALLENGING POSTMODERN LIFESTYLE!
/Why Bother? Big Wins! (and Unexpected Smallstuff)/
Chapter 2/ ACHIEVING CYBERPUNK?/Being It or Faking It/
Chapter 3/ A STYLE GUIDE TO THE CYBERTYPES?/Recognizing Them and Fitting In/
***** SECTION II: CYBERPUNK... KNOWING ABOUT IT! *****
Chapter 4/ BUILDING YOUR CYBER WORD POWER
+ A Dictionary of Terminally Hip Jargon and Useful?Expressions
+ A Cyberpunk Phrasebook, with Hip Conversational?Ploys for Winning Without a Clue
Chapter 5/ CHEATCARDS FOR BOOKS YOU SHOULD HAVE READ?/But Didn't/
Chapter 6/ CHEATCARDS FOR MOVIES/TV YOU DIDN'T SEE?/But Should Know About/
Chapter 7/ ONLINE THINGS YOU SHOULD KNOW ABOUT?/Even if You Never Go Online/
***** SECTION III: CYBERPUNK... DOING IT! *****
Chapter 8/ ART OF THE HACK FOR BEGINNERS?/A Child's First Book of Piracy, Intrusion & Espionage/
+ Advice to Newbies?+ Haqr Mind, Haqr Smarts?+ Social Engineering for Fun and Profit
Chapter 9/ THE HARDWARE/SOFTWARE YOU ACTUALLY NEED?/Or How to Fake It/
+ Computers, Modems, Encryption Programs?+ Plus Terminally Hip Extras:
Laptops, Heads-up Displays, Personal Communicators,?Pagers... Or?+ Realistic Balsa Mock-ups to Please Your Budget
Chapter 10/ YOUR ONLINE PERSONA?/How to Win Friends, Score Information, and Intrigue?the Apposite Sex/
+ Starting Out Right?+ Writing a Kewl dot.plan,?+ Designing a Non-lame dot.sig?+ Location, Location, Location-- What Your