Life of Schamyl | Page 8

John Milton Mackie
he receives him on his back, the pride of step and eye with which he bears him off, the fury with which he dashes into the fight and pursues the enemy, and the intelligent fidelity with which he obeys every movement of the rein or the hand, dutiful until he falls bleeding at last on the field of battle, or at a very advanced age is relieved from further service, and with clipt tail and mane is turned out to graze the peaceful pastures until the day of his death.
There are a number of varieties of the Circassian horse, though without very marked differences. Those of Kabarda are among the most famed; and excellent cavalry horses are got by Pratof's stallions out of the Tartar and Kalmuck mares. These are valued at from two to three hundred roubles. The Turcoman breed also is highly esteemed, standing about fifteen hands high, in perfect training, and joining to the strength of a bull the spirit of a lion. But universally throughout the Caucasus the native horse is docile, fleet, capable of enduring very great fatigue, of supporting very great privations, possessed of the most undeniable mettle, and endowed with the largest measure of intelligence and affection within the capacity of the animal's nature. In the best breeds his pedigree is kept with care; and the mark of his master is branded in the shape of a horse-shoe, an arrow, or some similar device on his haunches.

VIII.
THE CIRCASSIAN GAMES.
Throwing the djerrid was perhaps the deli-kan's favorite equestrian amusement. To play this game a certain number of combatants, belonging often to two different aouls or districts, assemble at an appointed place, each mounted on his steed, and armed with a long white wand or staff. At a given signal they all set off at full gallop in pursuit of each other, the object of the race being to give blows and avoid receiving them. The staves accordingly are seen flying through the air in all directions. The dexterity with which the combatants manage to elude each other's blows, catch a stave thrown at them, pick up one from the ground, and that without alighting or losing a moment's time, is to the stranger who for the first time beholds the sport truly astonishing. When a horseman who happens to be without a djerrid gets entangled among his opponents, he will be seen twisting and turning with the activity of a wild-cat in order to elude the blows aimed at him; now completely screened under the belly of the horse, then lying at full length on his back, and again stretched by his side, until regaining a djerrid he becomes in turn the assailant. In this rough sport only the greatest agility and suppleness of limbs, combined with extraordinary physical strength, can secure the palm, while the less dexterous combatants may not escape without the disgrace of broken heads.
Another feat which only long practice will enable the young rider to perform, is one of archery. A mark is attached to the top of several lofty poles fastened together so as to elevate it to a considerable height. Then a horseman starting a short distance from the pole rides towards it at full speed, and just before reaching it, suddenly bends his bow, stoops to the left side of his horse the instant before the latter passes to the right of the pole, and then twisting himself around with his face turned back and looking almost directly upwards, lets fly the shaft perpendicularly. The difficulty of the position, joined to the speed of the horse, renders the hitting of the mark a proof of the highest skill; and even where the competition is spirited, the victors are few.
Running for the flag is a game in which the fleetness and bottom of the horse are tested perhaps more than the expertness of the rider. A number of cavaliers having assembled, one of them taking a small flag, or crimson scarf; or pistol cover embroidered by the fair hands of the belle of the aoul, starts off on the gallop, his prize streaming in the wind like a meteor. The others, after having given him the advantage in the start, pursue for the purpose of overtaking him; for whoever succeeds in coming up with the flag-bearer takes his place, and so to the end of the race. With grace and impetuosity they dash down the valley, over the hills, and along the mountain side. The flag-bearer aims to keep the lead not only by quick running but also by turning and doubling, by taking advantage of the ground and placing obstacles between himself and his pursuers. To the right, to the left, straightforward, over brooks and fences, across torrent and ravine, through woods and thickets, up hill and
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