it. If outside the line of circle 5 it counts nothing.
Any number can play and any number, such as 100 or more, may be the score.
SHOE HUNT.
Shoes, four inches long, are cut out of cardboard, from patterns found in catalogues. The pairs are mixed and hidden all over the room, high and low, behind pictures, under mats, etc.
The girl or boy finding the greatest number of shoes that prove to be pairs receives a prize.
To add to the merriment, several pairs of real shoes may be hidden, too, and the children will enjoy hunting for the mates.
HOP-OVER.
Fun for the children is in store when they play this game. All stand in a circle, not too near each other. One player stands in the center, holding a rope, or stout cord, at the end of which is attached a weight of some kind.
At the word "ready" the one in the center whirls the cord rapidly around near the floor. The players, to prevent it from touching their feet, hop over it as it approaches them.
In a short time every one is hopping and a lively time ensues. The one whose feet were touched takes the center place and endeavors to hit some other player's feet.
BOUQUET.
This is played similarly to "Stage-coach." Any number of children can play it. One is chosen out and is called the "gardener."
All the children sit in a circle and the "gardener" gives each one in turn the name of some flower. When all are named the "gardener" stands in the center of the circle and tells how he has gone to the woods to gather certain flowers, how he has transplanted them to form a lovely garden, the care he has to take of them, and so on, telling quite a long story and bringing in the names of all the flowers he has given to the children.
As a flower is mentioned, the child who has that name rises, turns around, and sits down again. Anyone who fails to rise when his flower is named must pay a forfeit. When the gardener says something about a bouquet, all the children rise and exchange seats. Then the "gardener" tries to get a seat, and if he succeeds, the person who has no seat becomes the "gardener" and the game goes on as before.
MAKING SQUARES.
Make a square or rectangle of dots, as shown on page 26.
Provide the children with pencils. Each one makes a line joining two dots but tries to prevent the others from making a square.
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. . . . . . .
. . . . . . .
.-. . . .-. . |A| | | .-.-.-. . . . |A| | | .-. . . . .-. |A| | | .-.-.-. .-.-. |B|B| | .-.-. .-. . . | . .-. . . .-. | | | .-.-. . . . .
For a while it is easy, but soon the number of dots is scarce, and it requires careful marking to prevent the squares from being formed. Finally all the chances are gone and the next player completes a square, as a reward he is given another chance, thus completing several, then he joins two dots and the next player continues.
Each one places his initial in his completed square, so the score is easily counted. The one who has succeeded in making the most squares is the winner.
SIMPLE SIMON'S SILLY SMILE.
All the players sit in a circle and one who is bright and witty is chosen as leader. He stands in the center of the circle and asks the most ridiculous questions he can think of.
The players when asked any question, must always answer "Simple Simon's silly smile." No other answer will do and whoever laughs or fails to say it correctly, must pay a forfeit.
TEA-POT.
One player leaves the room, and while he is gone the rest decide upon some word which has several meanings, which he must guess when he comes in.
The rest of the players converse about the word, but instead of mentioning it, say "Tea-pot" in its place. Suppose the word chosen is "vain." No. 1 may say: "She is altogether too tea-pot for me." (vain) No. 2 says: "The tea-pot pointed North yesterday." (vane) No. 3: "The tea-pot is blue." (vein), and so on, each in turn making some remark about the chosen word until the player has guessed it correctly. The person who gave the broadest hint about the hidden word must leave the room next.
BLIND MAN'S BUFF.
It is hardly necessary to describe this game as almost everybody knows how to play it. There may be some who do not know, however,
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