answer "Simple
Simon's silly smile." No other answer will do and whoever laughs or
fails to say it correctly, must pay a forfeit.
TEA-POT.
One player leaves the room, and while he is gone the rest decide upon
some word which has several meanings, which he must guess when he
comes in.
The rest of the players converse about the word, but instead of
mentioning it, say "Tea-pot" in its place. Suppose the word chosen is
"vain." No. 1 may say: "She is altogether too tea-pot for me." (vain) No.
2 says: "The tea-pot pointed North yesterday." (vane) No. 3: "The
tea-pot is blue." (vein), and so on, each in turn making some remark
about the chosen word until the player has guessed it correctly. The
person who gave the broadest hint about the hidden word must leave
the room next.
BLIND MAN'S BUFF.
It is hardly necessary to describe this game as almost everybody knows
how to play it. There may be some who do not know, however, so it is
included here.
Clear the room as much as possible, pushing all the chairs, tables, etc.,
against the walls. The child chosen as "Buff" is blindfolded, and is
asked the following question by the other children. "How many horses
has your father got?" He answers "Three." "What color are they?"
"Black, white, and gray," is answered. Everyone calls out "Turn around
three times and catch whom you may."
"Buff" turns around, and then tries to catch whoever he can. The
children try to escape him by dodging him until finally one is caught,
and before the handkerchief is raised, "Buff" must guess whom he has
caught. If he guesses correctly, the one caught becomes "Buff."
CAT AND MOUSE.
The children sit in two rows facing each other, with a space between.
Blindfold two children, one being the "cat" and the other the "mouse."
The "cat" stands at one end of the row and the "mouse" at the other.
They start in opposite directions and the "cat" tries to catch the
"mouse." The children may give hints as to the direction the players are
to go in. When the "mouse" is caught, he becomes "cat," and another
child is chosen as "mouse."
MUSICAL CHAIRS.
Musical Chairs, or Going to Jerusalem, is a favorite game of the
children. Someone who plays the piano well starts up a lively tune and
the children march around a row of chairs which have been arranged
facing alternately in opposite directions. There should be one less chair
than the number of players.
When the music stops, each child tries to find a seat. Someone will be
left out, as there is one chair short. This one takes another chair from
the row and the game continues until there is one child left with no
chair. This one has won the game.
BUTTON, BUTTON.
All the children sit in a circle with hands placed palm to palm in their
laps. One child is given a button and she goes to each in turn, slipping
her hands between the palms of the children. As she goes around the
circle she drops the button into some child's hands, but continues going
around as long after as she pleases, so the rest will not know who has it.
Then she stands in the middle of the circle and says: "Button, button,
who has the button?" All the children guess who has it, the one calling
out the correct name first is out and it is his turn to go around with the
button.
STATUES.
Arrange all the children except one on chairs or a bench. This one is the
leader and she stands on the floor in front of the children. Beginning at
one end of the row, she pulls each child from the bench, letting her
remain in whatever position she falls. Sometimes she can tell them how
to pose, for instance, she will say "Like an angel," and that child will
fold her hands and look upward. Another might be "cross
school-teacher," and this child may pretend to be scolding someone.
Each child remains perfectly still, posed in the attitude suggested, until
all the children are on the floor. Then the leader selects the one she
thinks has posed the best and that one takes the leader's place and the
game goes on as before.
OUR COOK DOESN'T LIKE PEAS.
All the players except one sit in a row. This one sits in front of them
and says to each one in turn: "Our cook doesn't like P's; what can you
give her instead?"
The first one may answer "sugar" and that will suit her, but the next one
might say "Potatoes," and that will not do, and he will have to pay
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