piece of paper what cities he
supposes the other guests are representing. A half hour is allowed,
when a prize is awarded the one who has given the largest number of
guesses correctly.
HOW, WHEN AND WHERE
One member of the company, leaving the room, a word admitting of
more than one interpretation is chosen by the others. On his return, he
asks each in succession, "How do you like it?" The player questioned
being required to give an appropriate answer. He then inquires in
similar manner, "When do you like it," and if the answer to that
question still gives him no clue, proceeds to ask, "Where do you like
it?"
When he at last discovers the word, the person whose answer has
furnished him with the most information, must in turn leave the room
and become the questioner.
We will suppose the word chosen to be "rain," which can also be taken
as "reign" or "rein." The question, "How do you like it?" receives the
answers, "tight," "heavy," "short," "warm," etc.
The question, "When do you like it?", "in summer," "when I am
driving," "in the nineteenth century," etc.
"Where do you like it?", "in the United States," "on a horse," "in the
sky," etc.
MY GRANDFATHER'S TRUNK--ANY NUMBER OF PLAYERS
A great game for young folks of a winter evening. The company being
seated in a circle, somebody begins by saying, for instance:
No. 1. "I pack my grandfather's trunk with a pair of spectacles."
No. 2. "I pack my grandfather's trunk with a pair of spectacles and a
silk hat." No. 3. "I pack my grandfather's trunk with a pair of spectacles,
a silk hat and a dime novel." And so on, each person repeating all the
articles already mentioned, besides adding a new one.
If any one fails to repeat the list correctly, he drops out of the game,
which is continued until the contents of the trunk are unanimously
declared too numerous to remember.
LOCATION
Location is geographical in character. Two captains are chosen. They
choose sides until the party is equally divided. One captain begins the
game by calling the name of a city. He then counts thirty. Before he has
finished counting, his opposite opponent must tell where the city is
located. If his answer be correct, he in turn names a place, and the
second player in the opposite row must locate it before he counts thirty.
Should any player fail to answer before thirty is counted, or answer
incorrectly, he or she must drop out. When there is only one player left
on either side, that one gets the prize.
PREDICAMENTS
Predicaments are thought out. The more ridiculous they are the better.
They are written on sheets of paper. Each person has to write his idea
of the best way out of a predicament. Then the papers are collected and
read. Prizes are given if the hostess so desires.
PROGRESSIVE PUZZLES
Provide as many small, square cards as there are guests; also several
pairs of scissors. The party seats itself in a circle. The cards and
scissors are given out. Then each player cuts his card twice across, so
as to make four pieces. The straight cuts must intersect each other.
After the first cut, the pieces must be held together until the second cut
has been made.
A player mixes his pieces and passes them to his right-hand neighbor.
When the leader gives the signal, all the players put together the four
pieces they have. The one who first succeeds calls out "ready." Then all
stop and pass the cards on again. The successful player is given a mark
on a tally card. The game goes on until a half hour has passed. The
person receiving the most marks is entitled to a prize, or may become
the leader, as preferred.
MIRTH
The leader for this game must have a contagious laugh. He throws a
handkerchief into the air; when he does this, all must laugh heartily,
until the handkerchief lies upon the ground, then the laughing must stop
immediately. The player laughing after the handkerchief touches the
ground is "out." This also happens to the one laughing too soon. The
one left alone at last is the winner, and may become leader.
CRAMBO
Each player in the party is given two slips of paper and a pencil. On
one slip he writes a question. This may be serious or absurd, as he
wishes. On another paper he writes a word, this being a noun--either
proper or common. The questions being mixed are distributed--the
words likewise. The players write verses answering the questions and
containing the words received.
AUCTION
_Needed: Twenty, or more, packages, wrapped in paper._
Auction may be made a very merry game. It depends upon the
auctioneer, however,
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