Chess and Checkers: The Way to Mastership
The Project Gutenberg EBook of Chess and Checkers: The Way to Mastership
by Edward Lasker Copyright laws are changing all over the world. Be sure to check the copyright laws for your country before downloading or redistributing this or any other Project Gutenberg eBook.
This header should be the first thing seen when viewing this Project Gutenberg file. Please do not remove it. Do not change or edit the header without written permission.
Please read the "legal small print," and other information about the eBook and Project Gutenberg at the bottom of this file. Included is important information about your specific rights and restrictions in how the file may be used. You can also find out about how to make a donation to Project Gutenberg, and how to get involved.
**Welcome To The World of Free Plain Vanilla Electronic Texts**
**eBooks Readable By Both Humans and By Computers, Since 1971**
*****These eBooks Were Prepared By Thousands of Volunteers!*****
Title: Chess and Checkers: The Way to Mastership
Author: Edward Lasker
Release Date: January, 2004 [EBook #4913] [Yes, we are more than one year ahead of schedule] [This file was first posted on March 25, 2002] [This file was last updated on April 7, 2002]
Edition: 10
Language: English
Character set encoding: ASCII
*** START OF THE PROJECT GUTENBERG EBOOK CHESS AND CHECKERS ***
This etext was produced by John Mamoun with help from the online distributed proofreaders page of Charles Franks.
Chess and Checkers: The Way to Mastership
Complete instructions for the beginner [and] valuable suggestions for the advanced player.
by
Edward Lasker
TABLE OF CONTENTS
INFORMATION ABOUT THIS E-TEXT EDITION
INTRODUCTION
THE HISTORY OF CHESS THE HISTORY OF CHECKERS
PART I: THE GAME OF CHESS
I. THE RULES OF THE GAME
Board and men The moves of the men Special terms Symbols for moves Chess laws
II. ELEMENTARY TACTICS
Fundamental endings Relative value of the men How the different men cooperate Sacrificing
III. GENERAL PRINCIPLES OF CHESS STRATEGY
King's Pawn openings Queen's Pawn openings The middle game
IV. ILLUSTRATIVE GAMES
Game No. 1: Jackson Showalter vs. Edward Lasker, Lexington, Ky., 1917
Game No. 2: Edward Lasker vs. Jose R. Capablanca, New York, 1915
V. PROBLEMS
PART II: THE GAME OF CHECKERS
I. THE RULES OF THE GAME
II. ELEMENTARY TACTICS
III. THE FIVE FUNDAMENTAL POSITIONS
The first position The second position The change of the move The third position The fourth position The fifth position
IV. GENERAL PRINCIPLES AND ILLUSTRATIVE GAMES
V. PROBLEMS
INFORMATION ABOUT THIS E-TEXT EDITION
The following is an e-text of "Chess and Checkers: The Way to Mastership," by Edward Lasker, copyright 1918, printed in New York.
This e-text contains the 118 chess and checkers board game diagrams appearing in the original book, plus an extra chess diagram that appears on the front cover of the book, all in the form of ASCII line drawings. The following is a key to the diagrams:
For chess pieces,
R = Rook Kt = Knight B = Bishop Q = Queen K = King P = Pawn
Black pieces have a # symbol to the left of them, while white pieces have a ^ symbol to the left of them. For example, #B is the Black bishop, while ^B is the white bishop. #Kt is the black knight, while ^Kt is the white knight. This will let the reader instantly tell by sight which pieces in the ASCII chess diagrams are black and which are white.
For Checkers pieces,
* = black single piece o = white single piece
** = black king oo = white king
Those who find these diagrams hard to read should feel free to set up them up on a game board using the actual pieces.
PREFACE
The present world war has given great impetus to the game of Chess. In the prison camps, in the field hospitals, in the training camps and even in the trenches Chess has become a favorite occupation in hours of leisure, not only because it offers a most fascinating pastime, but mainly because it serves beyond any doubt to develop what is now the most interesting study for every soldier--the grasp of the principles underlying military strategy and the ability to conceive and to carry out military operations on a large scale.
Frederick the Great, Napoleon and Moltke, the great scientists of war, had a decided liking for the game of Chess and owed to it many an inspiration which helped them in laying out their military plans. Indeed, no other game exists which offers such complete analogies to war.
Two armies oppose each other on the Chess board, composed of different units which may well be compared with infantry, cavalry and artillery.
The success of the operations on the board, which represents the battlefield, does not depend upon any element of chance, but solely upon the ingenuity and the skill of the players who are the commanders-in-chief of the forces.
Although a Chess game differs from a battle in that the material strength of the opponents is equal, the order of events is the same in Chess
Continue reading on your phone by scaning this QR Code
Tip: The current page has been bookmarked automatically. If you wish to continue reading later, just open the
Dertz Homepage, and click on the 'continue reading' link at the bottom of the page.