Auction of To-day | Page 3

Milton C. Work
Bostonians suggested that their value be made nine, and this proved both more logical and more popular.
With affairs in this state, the author determined that it would materially improve the game to arrange the count so that the various bids be as nearly as possible equalized, every suit given a real rating, and the maximum competition created. After some little experimentation, the very simple expedient now in vogue was suggested. It makes the game in reality what it previously was only in name.
In September, 1911, the Racquet Club of Philadelphia, the first club to act upon the subject, incorporated in its club code the count of 10 for No-trump, 9 for Royal Spades, 8 for Hearts, 7 for Diamonds, 6 for Clubs, and 2 for Spades. Other clubs in this country and abroad slowly but surely followed, and the card-playing public in its social game adopted the new plan as soon as it received a fair trial.
Early in 1912, the Whist Club of New York, a most conservative body, yielded to the pressure, and accepted the new count. Since then, it has been universally used.
It has been given various names, such as the "new count," which is, of course, a title that cannot long be retained; the "Philadelphia count," which is now inappropriate, as it is played in all parts of the country; the "game of Royals," which is grossly incorrect, as it is not a game of Royals any more than of any other suit, and certainly is not one-tenth as much a game of Royals as the old count was a game of No-trumps. One writer, who ably advocates the new count, calls the present game "Royal Auction Bridge," yet frankly admits that No-trump is still played more frequently than Royals, and Hearts almost as often. There can be no question that the number of Diamond and Club declarations has materially increased, so the only apparent reason for calling the game Royals is the desire for some name to distinguish the count now used from its predecessor. That, however, is totally unnecessary. The old, or Bridge count, is a thing of the past--dead and almost forgotten. The "new" count is "Auction"--"Auction of To-day" if you will, but unquestionably the best Auction yet devised, the only Auction now played, and destined to be Auction for all future time, unless some system be suggested which will create keener competition in bidding. It is generally conceded that this is practically impossible.
In this book the author does not attempt to drill the uninitiated player in the intricacies of the game. The rudiments can be learned far more satisfactorily by watching a rubber, or by receiving the kindly instruction of a friend or teacher.
In perusing these pages, the beginner will seek in vain to receive such information as that the 10 is a higher card than the 9; or that the Third Hand plays after the Second. The reader is supposed to thoroughly understand the respective values of the cards, as well as the underlying principles and the rules of the game.
Neither is this book intended for the player who recognizes himself as an expert and continuously prates of his own ability. Even should he condescend to read, he would find either "nothing new," or "nothing new worth knowing." Why, indeed, should he waste his valuable time considering the ideas of others, when by his brilliant exposition of his own inimitable theories, he can inculcate in the minds of his inferiors a new conception of Auction possibilities? Such a player may at any time confuse a conscientious partner by making an original bid without an Ace or King, or by committing some equally atrocious Auction faux pas, but as even a constant recurrence of such "trifles" will not disturb his equanimity, why suggest ideas for his guidance?
The real purpose of this little book is to point out to the moderate player the system of bidding and methods of play now adopted by the best exponents of the game, and to advise generally how to produce a satisfactory result at the end of the rubber, sitting, or season.
Much of the success of an Auction player is due to his ability to concentrate his entire attention upon the game. If it were possible to make only a single suggestion to a beginner, the most important point that could be called to his attention would be the necessity for concentration. From the moment the first bid is made until the last card is played, the attention of every player should be confined to the declaration and the play, and during that time no other idea should enter his mind. This may seem rudimentary, but as a matter of fact, the loss of tricks is frequently blamed upon various causes, such as "pulling the wrong card," forgetting
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